Removes everything you hate about RPGs
Crashlands is a lot like most RPGs, with its unique weapons, armor, equipment, and tools. One of the few things that sets it apart from all the others is that it takes everything that makes RPGs irritating and completely gets rid of it. All inventory management is removed entirely, the right tool for the job is pulled out right when you need it (if youre cutting down a tree, your axe will automatically come out without you switching to it or something), teleporters can be found around the vast landscape so you dont have to walk huge distances to get anywhere... I could keep going on. This really is an awesome RPG. Plus, they made this using GML, which astonishes me. I didnt know that something this enormous and complex could ever be made in GameMaker. Bravo, guys.
Acr 515 about
Crashlands, v1.1.5